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Fastest/Slowest Players and average times

 
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LordChambers



Joined: Feb 05, 2017
Posts: 70

PostPosted: Wed Jan 30, 2019 12:57 am    Post subject: Fastest/Slowest Players and average times Reply with quote

I analyzed my game history to find out what the average game lengths are. Here's a table.

Code:
Player Count      #completed(n)      Quickest (Days)   Longest (Days)      AVG Length (Days)
   2er               11                   0.2              20                   5.5
   3er                4                   9                22                  14.8
   4er               34                  18               124                  49.2
   5er                8                  33                73                  47.8
   6er                2                  46                68                  57.0


Across all game sizes, each additional player adds an average 9.7 days to the game length. I've had some terrible experiences with 4ers, which skew this trend line. The sample sizes are low as well. These numbers reflect only completed games, and not games where a player disappeared.

I wanted to shout out the players with whom I've had my top 25% fastest 4ers:
  • Albikows
  • jonlavinder
  • wildfighter
  • DanSan1
  • Nutlai
  • whip
  • Mockingjay
  • Bamboleo44
  • judgelau
  • gibedmond
  • EdeKowalksi
  • nations
  • douglaslei
  • Talaborn
  • Fiann
  • Hammurabi
  • sillue
  • Wario83
  • H_B
  • Eki


Here are the players in my 10% longest 4ers:
  • Gamerhood
  • Altor
  • Mockingjay
  • Johnsonwater
  • gibedmond
  • pew
  • nooby

There are two accounts on both lists, which shows how this analysis really doesn't work to find slow players, since its often that one player holds up a game while everyone else suffers. As well, a "slow" player in a game may just have a poor timezone or schedule to play soon after the last player. Turn order matters too. Consider players in North America and Hong Kong (16 hour difference) who both check their tables before going to bed (2200 local time) and again in the morning (800 local time). If the North American player followings the Hong Kong player in turn order, he will likely let 8 hours lapse on his turn. If instead he staffs up a military unit and causes the Hong Kong player to follow him, then the lapse occurs during the Hong Kong player's turn. If the other players at the table are in Asia this may reduce the total table wait. If they are in North America it will probably increase the total wait.

Obviously the solution is to check frequently throughout the day so the problem of sleep is the longest delay a table faces.
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Wario83



Joined: Feb 01, 2017
Posts: 3

PostPosted: Fri Feb 08, 2019 1:43 pm    Post subject: Reply with quote

Hey LordChambers, did you ever get around to compiling all the data from games to see if there was an appreciable difference in winrate for different Nations and seat order?
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LordChambers



Joined: Feb 05, 2017
Posts: 70

PostPosted: Sun Feb 10, 2019 1:24 am    Post subject: Reply with quote

Wario83 wrote:
Hey LordChambers, did you ever get around to compiling all the data from games to see if there was an appreciable difference in winrate for different Nations and seat order?


No, I didn't. But since you reminded me, I just checked the responses, and we just got to 101 Dynasty results in January 2019. I'm looking at the results now and will spit out a table or two.
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