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MaBi Site Admin

Joined: Jan 01, 2006 Posts: 1000 Location: Italy
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Posted: Tue Apr 15, 2008 9:33 pm Post subject: Samurai: experimental 2-player variant |
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As all experienced players know, in Samurai 2p games the starting player has a great advantage. The game is balanced enough for casual play, but online is not uncommon to play dozens or hundreds of games, reaching the point where a little edge becomes a great superiority and the game really suffers for this balancing issue. Well, at least this is what happened to me, I had even stopped playing 2p Samurai for this reason.
Now I would like to try fixing the problem with a variant which introduces some handicap for the first player. To start, I have implemented a variant suggested by astroglide (who certainly has a lot of experience in 2p Samurai): remove the SHIP-2 token for the starting player.
This is now available as an optional variant for 2p games. Comments and feedback are welcome.
MaBi |
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Freidenker

Joined: Jan 12, 2008 Posts: 3
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Posted: Tue Apr 15, 2008 9:34 pm Post subject: |
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My variant (posted on BGG) was;
- The first player can only play one token on the first turn. |
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MaBi Site Admin

Joined: Jan 01, 2006 Posts: 1000 Location: Italy
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Posted: Tue Apr 15, 2008 9:59 pm Post subject: |
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Yes, I know. Actually it was that thread you started on BGG that re-raised my interest in Samurai and eventually led to the implementation of this variant, after a discussion with astroglide. His opinion is that your variant is not enough. I was a bit skeptic at the beginning, because removing the 2-Ship seemed too strong to me, but we have played a few games and it seems to work well. |
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Fenris

Joined: Sep 25, 2007 Posts: 13
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Posted: Tue Apr 15, 2008 10:32 pm Post subject: |
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I actually was thinking of another variant: both players start with all pieces. or the first person to move gets X # of pieces and the second player gets Y number of pieces to start. |
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wanderer

Joined: Nov 06, 2006 Posts: 3 Location: NYC
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Posted: Tue Apr 15, 2008 11:32 pm Post subject: |
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How are random starting hands affected by this experimental variant? My friend and I have found that that is usually enough to keep two-player games interesting. |
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Freidenker

Joined: Jan 12, 2008 Posts: 3
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Posted: Wed Apr 16, 2008 11:07 am Post subject: |
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MaBi wrote: | Yes, I know. Actually it was that thread you started on BGG that re-raised my interest in Samurai and eventually led to the implementation of this variant, after a discussion with astroglide. His opinion is that your variant is not enough. I was a bit skeptic at the beginning, because removing the 2-Ship seemed too strong to me, but we have played a few games and it seems to work well. |
It's possible, but I'm skeptical (although I'm certainly not as strong as astroglide). The problem with removing the 2-ship, IMO, is that it's going to give a fairly strong advantage to the 2nd player unless the 1st player really knows how to play in the opening. |
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Schuyler

Joined: Aug 21, 2006 Posts: 54 Location: Albuquerque, New Mexico, USA
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Posted: Thu Apr 17, 2008 7:53 pm Post subject: |
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wanderer wrote: | How are random starting hands affected by this experimental variant? My friend and I have found that that is usually enough to keep two-player games interesting. |
I agree with wanderer. I think that the variant may work well with non-random starting hands. But with random starting hands, my experience has been that games are much more balanced, and are not in need of a handicapping feature. |
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astroglide

Joined: Apr 20, 2006 Posts: 80
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Posted: Thu Apr 17, 2008 8:21 pm Post subject: |
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Freidenker wrote: | My variant (posted on BGG) was;
- The first player can only play one token on the first turn. |
i almost always play one (1) token as P1 on the first turn, and still find that i have a commanding advantage. |
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astroglide

Joined: Apr 20, 2006 Posts: 80
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Posted: Thu Apr 17, 2008 8:28 pm Post subject: |
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Schuyler wrote: | wanderer wrote: | How are random starting hands affected by this experimental variant? My friend and I have found that that is usually enough to keep two-player games interesting. |
I agree with wanderer. I think that the variant may work well with non-random starting hands. But with random starting hands, my experience has been that games are much more balanced, and are not in need of a handicapping feature. |
assuming that P1 has an edge with equally good hand selection i can see how random hands increase variance, but how would it eliminate advantage in the long term?
if i pick a grade A hand and you pick a grade A hand, P1 has an advantage.
if i pick a grade B hand and you pick a grade B hand, P1 has an advantage.
if the hands are random, both of us will eventually end up having the same average grade of hand... |
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RickT

Joined: Apr 15, 2007 Posts: 9
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Posted: Fri Apr 18, 2008 1:42 am Post subject: |
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Schuyler made a good point to me in the 2-player game I set up, using Random Hands and the new variant. Randomized hands break up the advantage of going first enough that giving up the 2-ship is a big handicap to whoever goes first. Maybe the variant could be disabled for games using random hands? |
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MaBi Site Admin

Joined: Jan 01, 2006 Posts: 1000 Location: Italy
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Posted: Fri Apr 18, 2008 9:01 am Post subject: |
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RickT wrote: | Schuyler made a good point to me in the 2-player game I set up, using Random Hands and the new variant. Randomized hands break up the advantage of going first enough that giving up the 2-ship is a big handicap to whoever goes first. Maybe the variant could be disabled for games using random hands? |
I don't play random hands so I don't have experience on this but yes, personally I wouldn't combine the variant with random hands. Anyway, currently all the variant combinations are optional, so it's up to the players to decide how they want to play. |
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astroglide

Joined: Apr 20, 2006 Posts: 80
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Posted: Fri Apr 18, 2008 11:28 am Post subject: |
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new data...
all samurai: 4678 games played, 41% P2 win rate
random hands samurai: 1931 games played, 42% P2 win rate
this seems to prove that the P1 advantage is not really reduced by using random hands. |
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tibelix

Joined: Jan 06, 2007 Posts: 14 Location: Budapest
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Posted: Fri Apr 18, 2008 2:01 pm Post subject: |
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Hi Guys!
I was gonna save the idea of choosing random hands, since I always do that (even when I seem to play with selected tokens), but the statistics has convinced me too. |
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tibelix

Joined: Jan 06, 2007 Posts: 14 Location: Budapest
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Posted: Fri Apr 18, 2008 2:58 pm Post subject: |
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I've just checked out my games and found that:
- won by me as 1st player: 38%
- won by me as 2nd player: 32%
- won by opponent: 30%
If I look at the games I have won:
- victories as 1st player: 54,3%
- victories as 2nd player: 45,7% |
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tibelix

Joined: Jan 06, 2007 Posts: 14 Location: Budapest
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Posted: Fri Apr 18, 2008 2:59 pm Post subject: |
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Always random hand. |
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