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Ending game immediately

 
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qzhdad



Joined: Feb 22, 2006
Posts: 6

PostPosted: Wed Aug 08, 2007 4:44 pm    Post subject: Ending game immediately Reply with quote

The game is supposed to immediately end when a player cannot exchange his tile for a free one. My understanding is a free tile is one in the grid, but without a token on it. The spare tile in three player game is not a free tile (but can be exchanged).

Thus if all tiles in the grid are covered, the game should be over because the player on turn cannot exchange his tile in hand for a free tile.

Game 11472 is an example of this not occurring.

Thanks!
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frarobertooo



Joined: Jan 23, 2006
Posts: 32
Location: Padova & Schio(VI), Italy

PostPosted: Fri Aug 10, 2007 10:40 am    Post subject: Reply with quote

From the rulebook, when the end conditions are explained:
Quote:
Immediately, when a player at the end of his turn is unable to exchange his Civilization tile, because there are no more free tiles on the board, or because the free tiles left are identical to the one he already holds.

In my opinion, the spare tile is considered to be a free tiles. This end condition can be satisfied when the active player has in hand a tile identical to the spare one AND there is not free tiles left on the board grid. Possible but difficult condition, indeed.
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testos



Joined: Jul 20, 2006
Posts: 7

PostPosted: Fri Aug 10, 2007 7:14 pm    Post subject: Reply with quote

If there is 4 different tiles (1 in each player hand and the one you can exchange) that doesnt have a War on it, the game will never finish...
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frarobertooo



Joined: Jan 23, 2006
Posts: 32
Location: Padova & Schio(VI), Italy

PostPosted: Sat Aug 11, 2007 7:16 am    Post subject: Reply with quote

testos wrote:
If there is 4 different tiles (1 in each player hand and the one you can exchange) that doesnt have a War on it, the game will never finish...

Sorry, but I don't understand why it's necessary to have a War tile to end the game.
Anyway, the second end condition (end of the ziggurats) is still reachable.
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MaBi
Site Admin


Joined: Jan 01, 2006
Posts: 925
Location: Italy

PostPosted: Mon Aug 20, 2007 11:37 am    Post subject: Reply with quote

frarobertooo wrote:
In my opinion, the spare tile is considered to be a free tiles. This end condition can be satisfied when the active player has in hand a tile identical to the spare one AND there is not free tiles left on the board grid. Possible but difficult condition, indeed.

Yes, I had asked the author about this issue during the development of the game and the current implementation is correct: the spare tile can be used for the exchange and it usually prevents the end of the game even when the board is full.
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