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  Topic: Samurai removed
tibelix

Replies: 30
Views: 54980

PostForum: News   Posted: Fri Mar 05, 2010 9:26 pm   Subject: Samurai removed
After all my games of Samurai are finished, I'm gonna have 892 games played.
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cr ...
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Sat Apr 26, 2008 4:03 am   Subject: Samurai: experimental 2-player variant
At the moment Shuyler's idea of not allowing P1 to place any token next to Edo in the first turn AND starting with random hands sounds good to me.
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Sat Apr 26, 2008 3:58 am   Subject: Samurai: experimental 2-player variant
Hmm... with this rule you risk running into an endgame situation where you can't play (the board is full except edo and you have only samurai tokens in hand).

If you are not allowed to place samura ...
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 25, 2008 4:28 pm   Subject: Samurai: experimental 2-player variant
If P1 is not allowed to place next to Edo then P2 takes it for sure...
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 25, 2008 12:56 pm   Subject: Samurai: experimental 2-player variant
How do you think it would work?
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 25, 2008 12:55 pm   Subject: Samurai: experimental 2-player variant
Those 3 figures in Edo make the game lopsided and the fact that the first player can surely take them. My suggestion would bring astroglide's dream of 52/48.
Can you think of good reasons against it ...
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Wed Apr 23, 2008 7:24 pm   Subject: Strange idea! :-)
I am very sure (at the moment) that this is the solution:

No soldiers (samurai or ronin) should be allowed to be placed at any of the six hexes surrounding Edo.

What do you think?
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Wed Apr 23, 2008 6:13 pm   Subject: Samurai: experimental 2-player variant
I go for Edo in at most 10% of my two-player games playing as P1.
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Wed Apr 23, 2008 5:57 pm   Subject: One more thing
I go for Edo in about 10% of my two-player games .
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 18, 2008 2:59 pm   Subject: Samurai: experimental 2-player variant
Always random hand.
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 18, 2008 2:58 pm   Subject: Samurai: experimental 2-player variant
I've just checked out my games and found that:

- won by me as 1st player: 38%
- won by me as 2nd player: 32%
- won by opponent: 30%

If I look at the games I have won:

- victories as 1st pla ...
  Topic: Samurai: experimental 2-player variant
tibelix

Replies: 47
Views: 73517

PostForum: News   Posted: Fri Apr 18, 2008 2:01 pm   Subject: Samurai: experimental 2-player variant
Hi Guys!

I was gonna save the idea of choosing random hands, since I always do that (even when I seem to play with selected tokens), but the statistics has convinced me too.
  Topic: Samurai Tournament Winner
tibelix

Replies: 7
Views: 17796

PostForum: News   Posted: Fri Jan 04, 2008 1:45 pm   Subject: Samurai
Very nice, Duncan!
  Topic: Samurai: random starting hands option
tibelix

Replies: 4
Views: 12875

PostForum: News   Posted: Fri Apr 13, 2007 9:09 am   Subject: Samurai: random starting hands option
The most useful checkbox has arrived! Thank you, MaBi!
 
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