Create an account
Don't have an account yet? You can
Create new game
MaBiWeb :: Post a reply
Log in to check your private messages
MaBiWeb Forum Index
Post a reply
View more Emoticons
[quote="Riku"]I would guess it was 5 or 6 player game. In those there is maximum 2 most and least. In that case the higher stability nation decides how to execute the event and the other just gets the benefits. If there is tie in stability then the nation with most stability which decides is the one with better turn order.[/quote]
Disable BBCode in this post
All times are GMT + 1 Hour
Select a forum
In the Year of the Dragon
In the Shadow of the Emperor
Posted: Tue Jul 07, 2020 8:35 am
Like Riku said, it was probably a 5-6 players game, otherwise you should provide the game ID so we can check.
Posted: Tue Jul 07, 2020 1:53 am
I would guess it was 5 or 6 player game. In those there is maximum 2 most and least. In that case the higher stability nation decides how to execute the event and the other just gets the benefits. If there is tie in stability then the nation with most stability which decides is the one with better turn order.
Posted: Tue Jul 07, 2020 1:08 am
Post subject: Bug - Zoroastran revival event (tied for stability) (no bug)
In my game, 2 nations were tied for "most stability". However, at production, one of the 2 tied nations had the event applied to him. And the decision (+4 stone) was also applied to the other tied nation.
The real rules stipulate that there must be only one nation who is "the most". This event should not have been applied.
© 2001, 2005 phpBB Group
MaBiWeb copyright © 2006 by MaBi
Copyright © 2005 by Francisco Burzi.
Page Generation: 0.04 Seconds